Immersive Rehab creates interactive & engaging physical & neuro-rehabilitation programmes in Virtual Reality that improve patient recovery. The goal is to increase the effectiveness of physical & neuro-rehabilitation, to reduce referral times, to make rehab fun and engaging, and to have a better patient outcome.
Immersive Rehab is all about improving the outcome for patients going through physical and neurorehabilitation and giving them more of their independence back. Physical rehabilitation is often not an accessible, engaging and motivating activity to embark upon and engagement with and long term compliance can be a limiting factor in relation to treatment success. Stroke patients and people with limited mobility in upper limbs for example often cannot engage with physical objects during physical rehab due to lack of strength which slows down their recovery process, as well as being very demoralising. It is important to offer people access to effective physical rehabilitation exercises and to keep people engaged into their physical rehabilitation programme as this is key in their recovery process. If patients can see and have progress quantified it can provide positive reinforcement thereby preventing patients from becoming demoralised by their condition. They also have limited access to follow-up rehab once up and walking while still having a very limited upper limb mobility. Research has shown that retraining the brain can lead to important gains in mobility. We believe that immersive Virtual Reality can impact this significantly.
By using Immersive Rehab’s Virtual Reality Platform, we are providing an engaging and motivating solution to the current limitations of physical rehab, in particular for people with significant neurological upper limb mobility limitations. By combining neuro- & physical rehab, it is possible to obtain important gains in mobility and function. When people enter the virtual 3D world, they perform rehab exercises by interacting with virtual objects, something often not achievable in the real world. By engaging a person’s brain into thinking that they are actually moving objects around, it is possible to tap into the neuroplasticity of their brain, i.e. ability to change and adapt, which can lead to important improvements of motor function.
Immersive Rehab has also just been granted the MedCity Collaborate to Innovate Funding supported by the European Regional Development Fund (ERDF) to start clinical trials with Charing Cross Hospital and Imperial College London.
Immersive Rehab was one of the 11 startups in the autumn 2016 cohort of the 12-week Bethnal Green Ventures Tech For Good accelerator programme.
Immersive Rehab has been featured in:
Immersive Rehab has been part of and has contributed to the following events:
– WIRED HEALTH 2017 Startup stage on 9 March 2017: http://www.wired.co.uk/article/wired-health-2017-the-startup-stage
– VR World Congress on 11-13 April 2017 in Bristol: http://vrworldcongress.com/
– Virtual Reality Show on 20-22 April 2017 in London: https://www.virtualrealityshow.co.uk
– Wonder Women Tech London 27 April 2017: https://wonderwomentech.com/london/
– Aging2.0 on 16 May 2017 in London: https://www.aging2.com/events/details/aging-20-london-presents-aging-20s-challenger-spotlight-the-cera-story
– Virtual reality for health – Mobile Health Meetup:
– The Digital Festival on 1 June 2017 in Brussels: https://www.digitalfestival.eu
– COPA SERIES 2017, Europe’s leading event for rehabilitation professionals on 7-8 June 2017 in London: http://www.copashow.co.uk
– Healthcare session @cognition_x #CogX17 on 21 June 2017: https://cogx.co/session-topics/healthcare/
– AUGMENTED AND VIRTUAL REALITY IN HEALTHCARE on 29 June 2017:
– Innovation in haptics at RAEng on 4 July 2017:
– Latitude Festival at the Wellcome Trust Arena on 16 July 2017:
– Digital Catapult – Immersive Lab Launch:
– Pitch @ Palace on Tour – Birmingham
– Fast Stream conference 2017
– General Assembly – Fitness & Technology:
– General Assembly – Wellbeing and Health in the Digital Age:
– Women of Wearables – Virtual Reality in Physical Rehabilitation: